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Getting Free: The Many Ways to Lose Your Marker

Spielverlagerung catalogs how players get free — proof it's a skill, not a gift.

Cam Jolley

Cam Jolley

Co-Founder & Academy Coach, Coach Central

What I love about this piece is that it treats getting free from a marker as a set of teachable methods, not a talent some players are just born with — which is exactly how I want to treat almost everything with my group.

The menu

It splits into individual dismarking — double movements, dropping a shoulder, feinting one way and going the other, vacating a space to drag a marker, late runs with momentum — and group dismarking, mostly the third-man idea where a player uses a teammate to get behind a defender's cover shadow. Reading it, you realize how many tools a good mover actually has. Most kids use one.

Why this matters to me

I believe players are far more capable than we give them credit for, and this is a perfect example. The player who 'can't get free' usually just has not been taught the moves and given reps to try them without fear of getting it wrong. That is a coaching gap, not a ceiling on the kid. Give them the double movement, let them fail with it a bunch of times in a game, and watch it become theirs.

Pick one dismarking method — say, the drop-and-spin or the late run. Design a small game where receiving cleanly basically requires it, and let players fail at it repeatedly before you refine it.

  • Getting free from a marker is a teachable set of methods, not an innate gift.
  • Most players default to one move — expanding the menu is a coaching opportunity, not a talent ceiling.
  • Players need reps to try the moves and get them wrong before they own them.

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