The cycle
Good pressing prevents counters against you. Good counterpressing skips the whole job of reorganizing your defense by winning it back immediately. Good counterattacking punishes the opponent while they're disorganized. They're not separate topics — they're one loop, and how you do one shapes the next.
Triggers make it coachable
The part I lean on hardest is triggers — press when the receiver is facing their own goal, press a bad first touch, press as the ball is traveling, press the weaker decision-maker. This matters because 'PRESSURE! GO! GO!' is not coaching, it's just noise. A trigger is a specific cue a player can learn to see and act on themselves. That's the difference between a team that presses on command and a team that presses because they read the moment. I want the second one — players who decide, not players who wait for me to yell.
